THE LAST E.L.I.T.E.s

The Agency Fell. The Mission Didn't.

Justice or Revenge, the choice is yours.

Agent Scuddler Thompson
BRIEFING & THE SAGA

DEFINE YOUR LEGACY

E.L.I.T.E. was once at the pinnacle of its power, neutralizing global threats with surgical precision. But beneath the golden age, intelligence leaks and whispers of betrayal shattered the foundation. Now, the agency has fallen.

Step into the shadows as Agent Scuddler Thompson. Once a top operative, you are now a fugitive hunted by the very world you swore to protect. You must rebuild the network from the ashes, determine who among your former comrades can still be trusted, and uncover the conspiracy that destroyed everything.

Every dialogue choice, every bullet fired, and every life spared will ripple through the narrative. Will you uphold the law, or will you burn it down to get to the truth?

GENRE

Tactical Shooter

PRICE

Free to Play

RELEASE

To Be Announced

GAMEPLAY FEATURES

Powered by Unity 6. Designed for Immersion.

TACTICAL COMBAT

Realistic ballistics, destructible environments, and squad-based mechanics. Run and gun will get you killed. Plan your breach.

BRANCHING STORY

A narrative that adapts to you. Your choices determine who lives, who dies, and how the conspiracy unravels.

ONLINE WARFARE

Compete in Ranked Team Deathmatch, execute precision Hostage Rescues, or protect the VIP in Bodyguard mode. Prove your dominance.

HIGH-TECH ARSENAL

Utilize EM Wall Sensors, Surveillance Drones, and Airstrikes to gain the upper hand in the tactical environment.

PROXIMITY VOICE

Communicate with allies or taunt enemies. Sound is a weapon - use it wisely to coordinate or deceive.



FAIR ECONOMY

Unlock weapons and gear purely with in-game credits earned through skill. Absolutely no pay-to-win mechanics.

Project Progress

Concept & Story Design

COMPLETED

Initial script writing and core mechanics (approx. 1 year in development).

Base Game

COMPLETED

Base game with menus (UI), text & voice chat, basic game mechanics and limited props and scenes/maps.

Refinement & Maps

IN PROGRESS

Refining gameplay mechanics, creating maps, and cloud synchronization.

Teaser & Closed Testing

UPCOMING

Release of the Teaser/Trailer and closed multiplayer testing for online mode.

Kickstarter Campaign

2026

Funding for Mocap suits, advanced audio, servers and other equipment.

Refinement & Story

2026

Further refinement of gameplay mechanics, online modes (networking), additional maps and a focus on story mode part 1.

Open Testing

2026/2027

Open test sessions on steam testing server capacity and capabilites as well as further refinement, bug fixes and community recommended ideas / improvements.

Kickstarter Campaign 2

2026/2027

Additional funding to expand server capacity, story mode part 2, operation costs. (We'd prefer to keep the lights on even after the game launches.) 😁

Release

2027

Full story Part 1 and Online mode release.

SYSTEM REQUIREMENTS

Spec Minimum Recommended
OS Windows 10 64-bit Windows 11 64-bit
Processor Intel Core i7-7700 Intel Core i9-11900
Memory 8 GB RAM 16 GB RAM
Graphics Nvidia GeForce RTX 2060 (8GB) Nvidia GeForce RTX 4070 (12GB)
DirectX Version 11 Version 12
Network (Bandwidth) No (Story Mode) 50 mbps
Storage 42 GB (SSD required) 64 GB (M.2 NVMe SSD)

ARE YOU READY?

We're hard at work to bring you an experience worth your time!

SIGN UP FOR PLAYTEST

Developed in Sweden with ❤️ and Unity.