THE LAST E.L.I.T.E.s
The Agency Fell. The Mission Didn't.
Justice or Revenge, the choice is yours.
BRIEFING & THE SAGA
DEFINE YOUR LEGACY
E.L.I.T.E. was once at the pinnacle of its power, neutralizing global threats with surgical precision. But beneath the golden age, intelligence leaks and whispers of betrayal shattered the foundation. Now, the agency has fallen.
Step into the shadows as Agent Scuddler Thompson. Once a top operative, you are now a fugitive hunted by the very world you swore to protect. You must rebuild the network from the ashes, determine who among your former comrades can still be trusted, and uncover the conspiracy that destroyed everything.
Every dialogue choice, every bullet fired, and every life spared will ripple through the narrative. Will you uphold the law, or will you burn it down to get to the truth?
GENRE
Tactical Shooter
PRICE
Free to Play
RELEASE
To Be Announced
GAMEPLAY FEATURES
Powered by Unity 6. Designed for Immersion.
TACTICAL COMBAT
Realistic ballistics, destructible environments, and squad-based mechanics. Run and gun will get you killed. Plan your breach.
BRANCHING STORY
A narrative that adapts to you. Your choices determine who lives, who dies, and how the conspiracy unravels.
ONLINE WARFARE
Compete in Ranked Team Deathmatch, execute precision Hostage Rescues, or protect the VIP in Bodyguard mode. Prove your dominance.
HIGH-TECH ARSENAL
Utilize EM Wall Sensors, Surveillance Drones, and Airstrikes to gain the upper hand in the tactical environment.
PROXIMITY VOICE
Communicate with allies or taunt enemies. Sound is a weapon - use it wisely to coordinate or deceive.
FAIR ECONOMY
Unlock weapons and gear purely with in-game credits earned through skill. Absolutely no pay-to-win mechanics.
Project Progress
Concept & Story Design
COMPLETEDInitial script writing and core mechanics (approx. 1 year in development).
Base Game
COMPLETEDBase game with menus (UI), text & voice chat, basic game mechanics and limited props and scenes/maps.
Refinement & Maps
IN PROGRESSRefining gameplay mechanics, creating maps, and cloud synchronization.
Teaser & Closed Testing
UPCOMINGRelease of the Teaser/Trailer and closed multiplayer testing for online mode.
Kickstarter Campaign
2026Funding for Mocap suits, advanced audio, servers and other equipment.
Refinement & Story
2026Further refinement of gameplay mechanics, online modes (networking), additional maps and a focus on story mode part 1.
Open Testing
2026/2027Open test sessions on steam testing server capacity and capabilites as well as further refinement, bug fixes and community recommended ideas / improvements.
Kickstarter Campaign 2
2026/2027Additional funding to expand server capacity, story mode part 2, operation costs. (We'd prefer to keep the lights on even after the game launches.) 😁
Release
2027Full story Part 1 and Online mode release.
SYSTEM REQUIREMENTS
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | Intel Core i7-7700 | Intel Core i9-11900 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | Nvidia GeForce RTX 2060 (8GB) | Nvidia GeForce RTX 4070 (12GB) |
| DirectX | Version 11 | Version 12 |
| Network (Bandwidth) | No (Story Mode) | 50 mbps |
| Storage | 42 GB (SSD required) | 64 GB (M.2 NVMe SSD) |
ARE YOU READY?
We're hard at work to bring you an experience worth your time!
SIGN UP FOR PLAYTESTDeveloped in Sweden with ❤️ and Unity.